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Old Apr 07, 2008, 12:56 AM // 00:56   #21
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Quote:
Originally Posted by Lydz
I think casters do kind of have an unfair advantage over melee characters in this regard. They don't need weapons to deal damage unlike the latter.
Particularly for items that aren't dropable (powder kegs, the offering in the Seaboard mission)
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Old Apr 07, 2008, 01:12 AM // 01:12   #22
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Most Items have an effect when dropped
Quote:
A player holding the Scepter will gain +1 energy regeneration.
If dropped on the ground, it generates the Scepter of Orr's Aura around it that gives all nearby allies +10 maximum energy.
http://guildwars.wikia.com/wiki/Sanc..._%28Mission%29

Please read up on missions before comming with pointless suggestions
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Old Apr 07, 2008, 01:14 AM // 01:14   #23
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Quote:
Originally Posted by Stockholm
Most Items have an effect when dropped

http://guildwars.wikia.com/wiki/Sanc..._%28Mission%29

Please read up on missions before comming with pointless suggestions
I introduce you to the Melandru's Offering. Drop it = gone. Warriors, Dervs and Paragons = useless.
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Old Apr 07, 2008, 01:20 AM // 01:20   #24
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Quote:
Originally Posted by tyla salanari
I introduce you to the Melandru's Offering. Drop it = gone. Warriors, Dervs and Paragons = useless.
Clear the path first then send a runner to get it, and it respawns every time you drop it.
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Old Apr 07, 2008, 01:23 AM // 01:23   #25
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Quote:
Originally Posted by Stockholm
Clear the path first then send a runner to get it, and it respawns every time you drop it.
Does it?
Well that's reason enough to /Unsign if there's a way through it.
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Old Apr 07, 2008, 01:50 AM // 01:50   #26
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/notsigned

It is designed to work that way.
Dasha Vestible has keys that you pick up and get put in your invintory (instead of being bundle items like they could have been).

It isn't like A.net can't make bundles not take up your weapons. It's that they choose not to. It's a game design that makes sense (and it is also relevant for PvP in GvGs, flag carriers can not use weapons and are also clearly visable on the battle field due to the flag).
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Old Apr 07, 2008, 01:53 AM // 01:53   #27
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Simple solution, delete your melee toon and make a necro!
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Old Apr 07, 2008, 02:51 AM // 02:51   #28
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Quote:
Originally Posted by Reptile
Ummm.. Am I the only one who thinks it's meant to make it harder..
No, it's not.

See, originally, there were other people playing with you. I know it sounds incredible, but bear with me.

You'd get into this things called PUGs. Then, there would be other classes, casters mostly, which would pick up these items. And they wouldn't need a weapon to fight.

But I know, I'm talking nonsense. Other people...
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Old Apr 11, 2008, 04:12 AM // 04:12   #29
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Quote:
Originally Posted by Lawrence Chang
Or why not put the damn thing as a "Quest Item" in your inventory/bag.
My thoughts exactly from the very beginning.
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Old Apr 11, 2008, 06:20 AM // 06:20   #30
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Quote:
Originally Posted by MithranArkanere
Heroes already have the 'drop item' button.
Just with that single drop button it is possible to make it way more viable.

The same button that exists to drop an item could be used to pick up an item.

Select item, hit "pick up item" button on the hero. Done.

If you want him to drop the item, the button is already there.



In all honesty, i don't know why this isn't in the game yet.

Quote:
Originally Posted by Lawrence Chang
Or why not put the damn thing as a "Quest Item" in your inventory/bag.
You can't simply put the items on inventory because some of them have effects on while you're holding them and some affects the vicinity of where you drop them.

Last edited by Zsig; Apr 11, 2008 at 06:22 AM // 06:22..
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Old Apr 11, 2008, 01:07 PM // 13:07   #31
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And most of them are meant to be area-exclusive, so you don't have it in your inventory.
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Old Apr 11, 2008, 02:48 PM // 14:48   #32
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Quote:
Originally Posted by Unreal Havoc
So do melee only, aswell,they lose the ability to actually do anything to benefit the party. Instead they're left standing about doing nothing. An Elementalist can still nuke, and a Monk can still heal.

Picking up and dropping isn't viable in some missions where you need to charge the item you are carrying.
If you actually read what I was quoting .... I understand that holding an item is a disadvantage to melee characters, and I was just stating that it is also a disadvantage to casters. In PuGs the casters are usually the ones to carry these items, but even they tend to drop them in battle so as to get the benefit of their chosen staff/wand/offhand. If you are any class with H/H the solution is simple .... drop it! If you want the benefits of an item that needs to be charged then go with real people.

BTW: I've done those missions with just H/H. The benefits of chargable items is not neccessary to complete the mission and/or bonus.

Last edited by quickmonty; Apr 11, 2008 at 02:51 PM // 14:51..
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Old Apr 11, 2008, 03:16 PM // 15:16   #33
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this case is even worser on jennurs horde
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Old Apr 11, 2008, 04:25 PM // 16:25   #34
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/signed

I've always found this to be one of the aspects of GW that annoys me. Pick it up, walk a ways, drop it, pull, fight, pick it up, walk a ways, drop it, pull, fight.... blargh.
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Old Apr 11, 2008, 04:40 PM // 16:40   #35
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I agree that hero/hench should be able to carry items, but I don't think that this is a necessary change. Only mission that I really need a hero to carry an item for me is Sunjiang District (which you are not required to bring both/either of the items with you). A player doing H/H would have to choose if he wants Urn or Spear if doing mission solo.

Teams used to have warriors carry items (before factions release) because someone carrying an item got all the aggro and warriors could use stances to mitigate the damage. This mechanic was changed with factions so that rits holding ashes were not always getting all the aggro.

Yes, casters can cast, players can use stances, shouts, chants, and spells.


/signed for heroes/henchmen carrying, /notsigned for any other ideas
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Old Apr 11, 2008, 04:46 PM // 16:46   #36
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I don't know whether to sign this one or not. I agree with the poster that said "it's a game mechanic and leave it at that". It's an annoyance, but not so big of an annoyance that the dev team should be wasting time on it.

On the other hand, i really hate it too. Alesia is standing over there painting her nails. Why can't she pick up the dang scepter??

Some random thoughts:
- I'd love an option to order the heroes/henchies (or just heroes even) to pick up stuff. (And not just bundle items. Olias go fetch all that gold, will ya)

- Would be problematic for the items that produce an effect when dropped. Do you now need to micro-manage the hero and tell them when it's appropiate to drop the thing? (Scepter of Orr, Kurzick Urn, Luxon Spear)

- I still remember the time I got stuck in Arborstone on my warrior. No one would take the urn. My whole team asked me to carry it and I refused. I'm a warrior. The ele or monk or necro needs to take it. They all turned on me and called me a stupid noob. Warriors ALWAYS carry the items!!!!!!!! They are the strongest!!!! I mentioned it in a thread here and got the same reaction in the replies. I still don't understand why warriors should carry. We're useless then.

- You know. If a melee character has to carry around this thing then we should at least be able to use it as a weapon. If a Paragon carries the Spear of Archemedes then he should use it as his spear weapon. If my warrior is carrying the Scepter of Orr, I should attack with it. Our characters may not meet the req of the bundle item and perhaps do little damage, but some of these items appear to be powerful weapons and we should use them as such. Perhaps the valuable family heirloom Urn should be treated as fragile, but not the Scepter of Orr. After all Livia sure seemed interested in it as a weapon.

- If a hero is carrying an item, how do they give it to the NPC that wants it? Many items must be handed directly to an NPC to finish the quest/mission. How would that happen? I'm thinking of stuff like handing the Scepter of Orr to Vizier or the old chest to that guy at the windmill in the lagoon area.
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Old Apr 11, 2008, 06:30 PM // 18:30   #37
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Quote:
Originally Posted by MithranArkanere
What we need is a way to hand over bundle items (but not Ritualist items, of course).
That way we could:
- Hand over bundles like the Spear of Archemorous or the Urn of Saint Viktor without triggering the effect.
- Hand over the Offering for Melandru without losing it.
- Allow H/H to take bundles from players and give them back to them.
Heroes already have the 'drop item' button.
How would this work?
- 'Use/Talk/Double click' on party member.
- Character moves to party member.
- Popup message appears: "What to hand over item" (Will not appear if your bundle is a Ritualist item, so you cannot hand over those)
- Click yes,and the item is given to the party member. And then, the next step depends on what is the party member:
- A human player: Can do like you, 'use' another party member to hand it over again or just drop it.
- A Hero: The Hero leader can 'talk' to the hero to get the bundle back without confirmation dialog, or click the 'drop' button in the hero panel to make the hero drop the bundle.
- A henchman: Any party member can 'talk' to the henchman to get the item.
That should do.
IMO, its a horribly complicated way to solve a problem with heroes and henches that happens maybe twice in the entire game, but I'll /sign it just because playing games with Fire Bomb would be awesome.
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Old Apr 11, 2008, 06:39 PM // 18:39   #38
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It's annoying, sure, but I'm just glad all mission/quest items don't have to be carried.
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Old Apr 12, 2008, 02:27 AM // 02:27   #39
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I've always thought that heroes should be able to carry items. It seems logical .. we can control most other things they do, and I think that this issue gives an unfair advantage to human teams. Personally, I H+H most missions simply because I got tired of searching for PUG's, only to have them go down in flames. The only time I do a mission with other people is when I do it with guildies, and that is only when I am helping them with a mission, or if I'm having difficulty H+H ing it.

Really, while it is true that these missions are still possible to complete, it just seems like such an obvious and useful function. And not just in the case of melee classes (I play a dervish, so this hits close to home). What about Sunjiang District? There are two items to be carried! Bringing both when there are no other humans is just ridiculous, and you are disadvantaged even further. As stated above, the mechanism is already in place to allow heroes to drop items - why can't they pick them up?

/signed.
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Old Apr 12, 2008, 02:35 AM // 02:35   #40
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/notsigned

It's for the challenge and for some inherent bonuses you can only get when holding em.

Besides, casters are meant to hold it. That or runners.

The idea of heroes carrying bundle items would be good though. No more having to teach PuGs how to run the crystals in Aurora Glade!
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